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PREVIEW

Halo Reach: What We Know So Far

(XBOX 360)

Our rundown of Spartans, guns, aliens, and details to date.

By Thierry Nguyen
Posted: 02/05/2010
It's easy to reduce Halo: Combat Evolved to "dude in green power armor blows up some aliens," but when you actually think about all the words being said in-between the firefights, there's a lot of crazy, grand sci-fi going on. First, the Halo trilogy itself provides the widescreen sci-fi experience of Master Chief saving the galaxy from the Covenant and the Flood. And then there're the numerous books and even spin-off games (Halo 3: ODST, Halo Wars) which expand the Halo universe as a whole.

Already, Halo has the kind of lore filled with crazy words like "Jiralhanae"; and it's where "Reach" isn't just a verb, but a vital military colony with a significant role in the overall canon. To that end, in anticipation of a hefty info-dump for Bungie's next game, Halo: Reach, at Microsoft's X10 event next week, we've compiled the details known-to-date as provided by Game Informer, Edge, and, well, Bungie.

The Premise


A slight spoiler: the earlier-mentioned Reach, where the game takes place, is about to fall. No, this isn't a retelling of the 2001 book Halo: The Fall of Reach; it's a parallel/prequel story that takes place right before the events of the original Halo, and during the tail end of The Fall of Reach. Thanks to Game Informer, we've learned that the campaign specifically focuses on a squad of Spartans -- known as "Noble Team" -- investigating some possible insurrectionist activity. But the evidence of plasma weaponry at the site indicates that they shouldn't be worrying about another insurrection, -- it's confirmation that the Covenant is now involved. From that point onward, we're expecting some crazy combat.

And by crazy, we're talking large scale battle scenarios (via a recent interview that Edge conducted with mission lead Niles Sankey and campaign lead Chris Opahl). In that interview, Sankey notes, "We made a push into making the battles bigger than you've ever seen in Halo before. [...] In other games you'll see these great battle cut-scenes which you can't interact with. Here, we're really trying to stay true to Halo to have these epic battlescapes that the player does affect."

Interestingly, despite the somewhat dark premise creative director Marcus Lehto (in a different interview with Edge) notes, "The actions of you and Noble Team, the sacrifices and pain that you go through, ultimately enable the events that transpire through Halo: Combat Evolved, and Halo 2 and 3. Without your efforts that would never happen."

Meet Noble Team


A while ago, Bungie hired Christian Allen away from Ubisoft; this was a significant move because his main focus at Ubisoft was being the Creative Director for the Ghost Recon franchise. Even though Allen is no longer at Bungie, it's pretty easy to see why he was part of the Halo: Reach team: like Ghost Recon, Halo: Reach is less about a solitary fellow taking on baddies, and more about a squad of badasses taking on numerous baddies (though, don't mistake this for a tactical squad-control shooter; you still play as one character with the A.I. controlling your squadmates).

One thing to note about Noble Team is that it's mostly composed of Spartan-IIIs (for reference, Master Chief was a much more powerful Spartan-II); this means they're heftier and better trained than the Orbital Drop Shock Troopers in Halo 3: ODST, but they individually don't quite have the sheer "one versus many" firepower of Master Chief. Here's a quick rundown of the six-Spartan Noble Team, courtesy of Bungie itself (along with gameplay and story speculations from us).

Click the image above to check out all Halo: Reach screens.

Commander Carter-259 (Noble 1): Team leader, and stand-up guy. He's one of the only two original members of Noble Team (since Spartan teams tend to be sent on suicide missions with high fatalities). Another interesting aspect of his profile is that he's charismatic and "capable of interacting with non-Spartans effectively," which is something we'll touch on in a bit. It also looks like he uses the new Designated Marksman Rifle: a middle-firearm between the sniper rifle and the battle rifle (per Game Informer).

Lieutenant Commander Kat-320 (Noble 2): Second-in-command of Noble Team, and a clear example of how the Spartan program has no gender bias. Her Bungie profile points out that she's a "brilliant cryptanalyst," which to us translates into possible moments where you'll be covering her as she grabs valuable intel. The Game Informer write-up also points out that she has a cybernetic right arm -- an example of her dedication where she literally lost a limb for the team. She wields a traditional Assault Rifle.


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